A unique A press refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.
For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if the said course must be visited multiple times over the course of a run.
Below is a table of unique A presses in the A Button Challenge.
| A Press # | Stage | Purpose | Multiplier |
|---|---|---|---|
| #1 | PSS | ! Block Star: To collect the ! block star | 1 |
| #2 | SSL | Inside the Ancient Pyramid, Pyramid Puzzle: To jump out of the elevator. | 2 |
| #3 | BitFS | Go to Bowser: To jump off of the pole. (saved in Wii VC only) | 1 |
| #4 | THI | Wiggler's Red Coins: To jump to the blue coins platform. | 1 |
| #5 | THI | Wiggler's Red Coins: To jump to the high platform above the red coin star platform. | 1 |
| #6 | Castle | Enter TTC: To Enter TTC | 3 |
| #7 | Castle | Go to RR: To go to RR. | 1 |
| #8 | Castle | Go to WMotR: To go to WMotR. | 1 |
| #9 | WMotR | Red Coins: To launch from the first cannon. | 1 |
| #10 | WMotR | Red Coins: To launch from the second cannon. | 1 |
Source: https://docs.google.com/spreadsheets/d/1wVD60DYcPPjWmfObqwV-1Kb0ic478dsL9znCMqM2X4M/edit