Objects are every single thing that exists in the Super Mario 64 world except the landscape (background and terrain). Objects are nodes stored in a doubly-linked list.[1] The limit of objects in a course varies from 240 to a bit less. For example:
- BitFS has a limit of 232 Objects
- TTC has a limit of 238 Objects
Objects exist in two tiers: unimportant objects and important objects.
Unimportant Objects[]
Most special effects are unimportant objects. Some examples of unimportant objects are:
- Smoke from being burned in lava
- Yellow Stars from ground pounds and headbonking
- Sparkles around a Koopa shell and 1-UPs
- Dust from collecting Stars or ground pounding
- Wind particles
Important Objects[]
Every object that isn't unimportant is important. Some examples of important objects are:
- Every character, including Mario himself
- Coins of every type
- 1-UPs
- 1-UP checkpoints
- Power Stars (Including 100 Coins Stars and 8 Red Coins Stars)
- Fire
- Caps
- Cap/coin blocks
- Moving platforms and some stationary platforms
- Boxes of every type
- Trees of every type
- Cannons (Count as 2 objects: the blue base and the cannon barrel)
- Signs
- Coin's twinkles
- Dust from Mario walking or sliding
- Teleporters
- Water switches
Objects Limit[]
Frozen game after collecting a coin in TTC. Note the object counter (top-left) at its limit (238) in the Top Left of the screen
Object Limit is the maximum amount of objects a course can have loaded at the same time until the game freezes (Note: this don't apply to the total Objects in the course, only to the ones that are loaded, as unloaded objects don't use slots).
Another way to explain object limit is when all the course's object memory slots are full with important objects, and another one is added. When this happens, the game freezes.
Trivia[]
- Unimportant Objects can give their slots in the object slots if it is full and another object wants to load, thus preventing the game from freezing.
- Clones never unload and thus occupy object slots even when the original object is unloaded.
- PUs don't naturally contain any objects, but they can be brought there.[2]
See Also[]
- Object Slots
- Game Freeze
- Parallel Universe
References[]
- ↑ [1]Structs - Origami 64 Wiki: http://wiki.origami64.net/super_mario_64/structs
- ↑ https://www.youtube.com/watch?v=AVtCM1B6iYk "Bringing Objects to PUs"